Advice
A catch-all page for advice from different sources.
[true fans:
becoming popular on the internet]
[true fans
response: making something of yourself]
[read this! on motivation!]
[maanaging
your own psychology, a potential barrier!]
A variety of techniques for dealing with motivational issues!
We're likely unhappy for the majority of the time that we are unhappy
in
front of the computer.
Be impervious as to whether ideas are true or false.
We think of our personalities as being composed of our thoughts.
However, this is a very small part of what it is like to be me.
Can be trapped in thoughts: these thoughts feel hard to get away from.
Before this, stand apart from your thoughts; distance yourself from them.
Focus on what you see.
Have some simple, sentence-style thoughts. Think of things that are
completely emotionally uncharged; thoughts that do not connect to strong
ideas.
Do not sink completely into the thought.
Realize that your thoughts change as you take in different parts of your
environment. Most of your experience is not comprised by this thought.
Step back from the thoughts that are happening. Do not be so enraptured
by
them.
Prod some of these thoughts: how long does it take for the thoughts to go
by?
How heavy is the thought?
Can you stop that thought and let it go or is there something that
happens
when you try to do that?
Focus your attention on a single thought. Close your eyes. What do you
feel
about it? Is this a solid object or ethereal? Is it well-defined or is it
indistinct?
By dropping your intention in, you are able to feel past your layer of
intention and analyze what has not been processed.
Do not have an agenda when inquiring about this sensation. Learn more
about
the sensation.
The actual sensation is neutral; it is your interpretation of the
situation
that is making it negative. It's very important to realize this.
Blow evaluates a particularly painful experience -- food poisoning -- and
how
he can separate his understanding of the pain and their reaction to it.
We know this about pain! When we are cut, the nerve receives an impulse
and
this impulse is recieved by the brain, which assigns negative sentiment
to
these things.
Look at the sensations that help you generate this negative state.
There is probably some legitimage precedence for having developed a
habit, or
a response; at some point, though, we must acknowledge that these
processes
are not inherently necessary! We can then properly evaluate and control
whether we make decisions based on this state.
Always pinpoint the source of your emotions, whether positive or
negative.
You are not your thoughts. Your thoughts are very small.
Step back.
Sensations are neutral. Your mind amplifies the sensations.
Try evaluating negative exercises as neutral experiences.
The most damaging thing you learned in school was to get good grades.
Do not mistake genuine interest for proficiency and measurement of
learning.
You should not have to prepare for a test; they should reflect your
knowledge.
Tests are hackable!
It isn't that complicated! There is no complex game.
Identify a need, make your product very good, and it'll be popular.
Getting lots of users! People will recommend the product to their
friends!
The way to win is not to hack the test. Don't face an artificial
test! Make
people want to use your product!
He avoided working for big companies because you win at these big
companies
for hacking bad tests.
Tests that aren't imposed by authourities, after all, are unhackable!
There
is no trick or mindset behind taking advantage of them; they're
moving
targets with lo clear answers.
You don't have to play the game! You can make it by *doing good
work*.
Startups don't take off by themselves -- the founders make them take
off.
By yourself:
1. Recruit users manually.
To grow your business naturally, you need to recruit! Aggresively!
Shyness and laziness prevent people from doing this; wanting to write
code
and seeing the small numbers of users. Those initial users are necessary
for exponential growth!
2. Get used to fragility. It's hard to balance a successful business,
and
squeezing the margins will make hte difference between success and
failure.
All startups are fragile! New startups can't be judged by the
standards of
successful ones.
It's okay to get things wrong. It's okay to fix things.
It's hard to see where you're coming from.
3. Delight. Don't just get users, make them happy! Make users know
that
signing up with you is the best thing they could have done. Try too hard
to make your customers happy.
4. Experience. The user experience and quality of execution should be
incredible. The product doesn't have to be great, but the experience
of
being a user does. Over-engage with initial users, listen to them
carefully and pay close attention to their opinions.
5. Fire. Focus on a deliberately narrow market at first, then widen your
breadth. Start with a subset of the market then quickly expand.
6. Consult. Pick a single, initial user and use them as a mold for a user
to
please. Recruit initial lukewarm users by using your software on their
behalf
and perfect the user experience and theri end.
7. Manual. You are your software. Do everything manually, then automate
it
later! This enables a faster launch, and automating out of this loop
becomes
trivial.
8. Big. Don't do the big launch! Nobody remembers it! Need something
unscalably laborious.
Though all software feels different, at the root of it all this all feels
the
same.
The ideas you initially have will not be that deep; as such, the exciting
things are at the surface level. First, understand the single exciting
idea
and explore it.
Initial actions primarily focus on working with the surface-level code;
determine how to navigate the code, working with code at a top level. We
need
to focus on learning how to communicate to the computer!
Experienced programmers do not think about text; text is the application
of a
drawn-out idea and a developed solution. A problem is decomposed into
smaller, tractale problems, then these tractable problems can be
translated
into code that has been approached before.
The shape doesn't start anywhere! After having an idea, yo also need
to
locate this starting point; from this starting point, you must then
locate a
way from which you can navigate through the idea from this point. Not
finding
the starting point is bad, worse than choosing the wrong starting point!
Some moments of programming involve internalizing a task so far that
it's
been practiced; after performing this task so many times, you become
accustomed to translating this task into code without thinking about it!
This
experience is incredibly powerful!
This is more like an art than an engineering -- you are following an
intuition, and this intuition carries you somewhere good!
Often, we get trapped by our attention: if we are deeply focused on a
single
way of thinking and operating at a level of abstraction, we are unable to
switch contexts to another layer of abstraction very easily! Often
it's best
to back up and reevaluate the big picture.
Getting to the deep work comes from experience. You'll follow many
misguided
paths and many ill-guided directions, but at the end of the day you will
reach a deeper understanding of the topic at hand.
According to stoicism, the good life is:
are dedicated
isn't healthy!
Forestall the adaptation process; stop taking things for granted and
desire
what we already have, craving to make the most of our crrent system, our
current time and our current situation. It would be best to take
advantage
of opportunities for moving forward, but before making these decisions
it
is most important to establish contentedness.
over many events. We must learn to welcome what happens to us and trust
that this occurs for the best.
more self-control we have over ourselves; the more self-control we have,
the better we are able to direct our lives.
What are you spending time on?
How did we feel over the course of the day?
Did something disrupt our tranquility?
Did we experience adverse feelings?
Is there something I could avoid?
Is there some action I could take to become more productive?
are advantageous.
this way, and that this behavior is inevitable.
The things themselves do not upset us, but rather our judgements about
these things.
- When insulted, evaluate the insult rather than the individual and
reserve
a judgement made about this thing.
and voluntary activities. The challenge here is to understand your
initial
happiness, pushing the life conditions and the voluntary activities to
make
the most enjoyment of the happiness.
us to spend more time with family, reduce commute and take longer
vacations; these are the luxuries we should strive for.
rather than achieving it.
Concentrate. Do one thing at a time! Exceptional work is associated with
periods of deep concentration and focus.
Always have a clear purpose. Why does it matter? How is it applicabl to
my
life? How can it help me achieve my goals?
Apply creativity to everything you learn! Make learning more fun, engage
more
senses, and grant actions to images.
Long-term memory can trap short-term information:
unknown, raising the memory capacity!
Continuous use. continue to review, have a clear purpose, and make this a
part of your daily routine!
We are most well set up for learning to fit into our cultures and
navigate
them socially.
We are often not able to think well enough to see that we are not
thinking
well enough! This is the Dunning-Kruger effect.
It's known that we can only deal with a small number of things at
once; we
must limit the input we receive and focus only on the core idea at hand.
"You can't thinking about thinking without thinking about
something." -
Seymour Papert. It will help to have issues and ideas, things to learn
about
that require better procedures; then, navigating those procedures assist
you
in developing better thinking procedures!
[https://www.youtube.com/watch?v=oG058g3f8Ik&app=desktop]
removing animals of nay dignified cuteness; bojack horseman is pretty
close to this uncanny valley of creepy absurdism. the desire is not to make the
animals cute so much as lifelike and uncomfortable.
bojack as a horse: horse, long face, depression, juxtaposition of a
majestic animal as an alcoholic, etc. horse bredfor transportation but the role
no longer fulfulls the animal; could come from some broader interest in horses
the main characters are drawn from domestic animals !
four legs good. two legs better. the control we have over domestic
animals is associated with the characters chosen for the show.
pushing the potential of animation to allow emotional states to hae an
impact on the world through cartoon absurdism ! the animalism enables them to
reveal the primal instincts of humans
blind recreation to create images that are readable.
diane. sometimes, life is a bitch; then, you keep living.
[Do the
Real Thing - Scott H Young]
It's really difficult to estimate how applicable the knowledge from
some task A will be to some task B. Don't try to develop some proxy for B.
Set up an environment in which you can do B, precisely, then do it. Use the real
tools and do the real things.
(Racket heads would say that this isn't important; that to teach
programming petagogically, you should be kept in a little safe box before being
exposed to 'real' languages in the real world. This is fine for computer
science education, but when considering *software engineering* education, this
just doesn't cut it. You have to build real products frequently to actually
learn, rather than reading lots of internet articles or something.)
How can we develop an instructional environment that also allows us to
"do the real thing" from the bottom-up?
Doing nothing is more restorative than doing the wrong thing; the wrong
thing is satisfying, but nothing makes you hungry for more. Doing the real thing
matters. Keeping busy doesn't.
no skill called business
study micro, game theory, psych, persuasion, ethics, math and computers
reading is faster than listening, doing is faster than watching
too busy to do coffee but uncluttered calendar
enforce aspirational hourly rate, outsource if it makes sense
work as hard as you can. even though who you work with and what you work
on are more important
become the best at what you do. keep redefining what you do until this is
true.
there are no grq schemes
apply specific knowledge with leverage and eventually you will get what
you deserve
take a couple of notes -- write a couple of sentences -- about the small
things every day. money exchanged? what happened?
hacking signs :: access panel protected by small lock. keyboard attached
by curly cord with keyboard. programming is scrolling to instant text, then
typing what you want to display and clicking run without save or adding pages to
it. hacket tips :: DOTS is the default password. if password changed, hold
control and shift, and enter DIPY while holding, then resets the password to
DOTS
teaching a child
programming comes later. lessons, then foster them.
Entreprenuership
Self-Starting
True Fans: Making Money from Internet Content
Motivation
Dealing with Motivation: Jon Blow
You are not your thoughts: Physical States
The Good Life
Finding Motivation
The Lesson TO Unlearn
Do Things That Don't Scale
Satisfaction in Work
Deep Work: Jon Blow
Philosophy in Life
The Good Life
Taking Control
Daily Living
The Happiness Hypothesis
Unlimited Memory
Learning to Think Better
being human by being animal
Do the real thing
Naval Advice